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- on exitFrame
- repeat with n = 19 down to 16
- if rollOver(n) then
- set the visible of sprite (n + 25) to 1
- next repeat
- end if
- set the visible of sprite (n + 25) to 0
- end repeat
- if the visible of sprite 35 = 1 then
- set the visible of sprite 41 to 0
- end if
- repeat with n = 27 down to 21
- if rollOver(n) then
- puppetSprite(n, 1)
- set the ink of sprite n to 4
- next repeat
- end if
- set the ink of sprite n to 8
- puppetSprite(n, 0)
- end repeat
- go(the frame)
- updateStage()
- end
-